SNES Emulator for PS3
Der bisher Beste SNES emulator der auf dem Markt ist!
er läuft Flüssiger als Wasser und der Ton ist fast in HD qualität wenn man ein HD Kabel angeschlossen hat!
Und nicht nur der Ton sondern auch das Bild wird In HD angezeigt! den Der emulator kann SNES spiele IN 1080p FULL HD abspielen und das auf Vollbild nicht Scaliert oder so!
Auf jedenfall eine Empfehlung wert!
Zieht es euch Rein Jungs!
[UPDATED]
Snes Emulator v4.4.2 erschienen!
Der bisher Beste SNES emulator der auf dem Markt ist!
er läuft Flüssiger als Wasser und der Ton ist fast in HD qualität wenn man ein HD Kabel angeschlossen hat!
Und nicht nur der Ton sondern auch das Bild wird In HD angezeigt! den Der emulator kann SNES spiele IN 1080p FULL HD abspielen und das auf Vollbild nicht Scaliert oder so!
Auf jedenfall eine Empfehlung wert!
Zieht es euch Rein Jungs!
[UPDATED]
Snes Emulator v4.4.2 erschienen!
Changelog :
* Added pixel shaders - select them in General Settings.
The following pixel shaders have been added:
- Stock (Default shader)
- 2xSaI
- Blur
- Curved CRT
- HQ2x
- Quad interpolation
- Scanlines
- Sharpen
- Super2xSaI
- SuperEagle
all but SuperEagle, Super2xSaI and Curved CRT run at fullspeed at 1080p 16:9 - the highest resolution. If a shader doesn't run at fullspeed on that resolution, 720p resolution 16:9/4:3 will run it just fine at fullspeed.
* PAL60 option works with 1.92 version
* Added a 'Force NTSC ROM to PAL' option to SNES9x Settings
Im Paket ist einmal Für USB Jailbreak nutzer die PKG drin,
und noch eins das SIGNED ist für CFW 3.55 by GeoHot user
[UPDATED]
-SNES Emulator v4.4.5 Erschienen!
Changelog:
Snes v4.4.3 (11-01-2010)
- Autodetection of Super Scope/Mouse/Multitap had a bug in it - after you
loaded a Super Scope/mouse game and then tried to load a multitap-compatible
game, the game would attempt to hook up the Mouse/Scope instead due to an error
in a switch/case statement. Fixed this.
Autodetection now works as expected. Please upgrade to 4.4.3 as soon as possible
to avoid inconvenient problems.
SNES v4.4.4 (19-01-2010)
- FIXED: (CHRONO TRIGGER SCREEN HEIGHT JUMPING BUG)
Chrono Trigger would jump from 256x224 to 256x239 for one odd frame when
transitioning from normal mode to battle mode - this caused an undesirable
screen hiccup to occur everytime. This issue has been fixed.
- FIXED: Player 2 - Buttons X/Y didn't work
This bug was introduced in v4.4.3 due to an improper macro. It has now been
fixed as of v4.4.4.
- FIXED: Loading a ROM with a cheatfile loaded and then loading another ROM
with no cheatfile will not clear out the previous game's cheats.
This bug was introduced in v4.4.0, and has now been fixed as of v4.4.4. Also
note that games which do not have a cheatfile will create a new cheatfile
automatically.
- FIXED: Super Scope controls auto-centered when let go of thumbstick
- ADDED: Better Super Scope controls :
Previously in v4.4.3, the Super Scope crosshair would center back to the middle
of the screen as soon as you let go of the thumbstick on the left analog stick.
Now it controls much more closely to the mouse. Note that there might be an
option to toggle the Super Scope controls in the future (to either auto-center
when let go of the thumbstick or let the cursor stay at the current position).
- FIXED: Some games were hooked up with patchy controls (Doom)
- ADDED: Accessory Autodetection :
The accessory autodetection in v4.4.2/4.4.3 left some things to be desired.
A new setting has been added to the SNES9x Settings screen - 'Accessory Auto-
detection'.
SNES9x PS3 auto-detects most games that feature support for these peripherals.
This setting will control how SNES9x PS3 will deal with these games when it
detects them.
- ADDED: Savestate SRAM Overwrite Protect
Implemented by request - see Issue 8: Loading a save state also load the
associated save ram file and write it to disk right away.
Normally, when SNES9x loads a savestate, the SRAM contents are automatically
overwritten. The ugly side-effect of this is that this can unknowingly
delete your normal saved game progress.
ON - SNES9x will write-protect SRAM - this means that if you load a save-
state, it will not overwrite the SRAM save(s). However, SRAM is not
saved at all in this mode.
OFF - SRAM is writable - this means that if you load a savestate, it will
overwrite the SRAM save(s).
NOTE: This option can be toggled in-game with the 'New' control scheme by
pressing button combo [R2 + R3].
- ADDED: Cheat Code Input In-game with Onscreen Keyboard
Cheatcodes can now be inserted with an onscreen keyboard in-game. A new
action has been added called 'Cheat Input'.
Cheatcodes that you add will be saved to your cheatfile. Currently, the cheat
code will be added in order.
NOTE: This option can be toggled in-game with the 'New' control scheme by
pressing button combo [L2 + Analog Stick Right - Down].
NOTE: There is still a bug that happens after inserting 15/16 cheat codes
in a row.
When this bug happens, you will no longer be presented with the option to
input a label after correctly inputting a cheat. Instead, the label will be
the cheat code itself. This is a memory shortage bug that we hope to fix soon.
- ADDED: Resolution saving
Implemented by request - see Issue 18: Screen resolution does not save upon
exit
The resolution you had previously played in will now be automatically selected
when you start SNES9x the next time.
There are also sane fallbacks. If SNES9x saved the resolution at 1080p and the
next time you want to play SNES9x you happen to have your PS3 connected to a
screen that doesn't support 1080p - it will fall back to a lower resolution
that your TV does support.
- ADDED: Throttle Mode
This is a performance benchmarking feature that might or might not be useful
to users. Turn this 'Off', and VSync and audio will be disabled - the game
will then run at the maximum amount of frames per second (FPS) that the PS3
can manage.
NOTE: There seems to be a hardware/software cap of 124/125fps that appears to
be prevalent even in menus.
SNES v4.4.5 (14-02-2010)
- New HD Version - every game runs at the SNES' high-resolution mode (512x448
interlaced mode). Try this with the right shader on (4xSoft) and this can make
the games look beautiful. Both progressive (1080p/720p/480p/576p) and interlaced
modes (480i/576i/1080i) work with this - try interlaced for best results.
4xSoft combined with this HD version also beautifies the pseudo hi-res
transparent background layers in Kirby's Dreamland 3.
- Triple Buffering option added - enabled by default. Faster graphics/shader
performance with triple buffering turned on - some potential input lag with
triple buffering on - turn it off in case you experience problems of this
nature.
- USB/Bluetooth mouse can be used now for Mouse/Super Scope games.
- Primal Rage works again.
Im paket sind einmal die normalen Versionen 4.4.5 drin!
Und die HD versionenen 4.4.5!
je nachdem ob ihr ein HD Fernseher habt nimmt die version in der HD mit drin steht! und wenn ihr keins habt das ohne HD im namen!
die Kameaw, Waninkoko oder Razor CFW user nehmen immer die 3.41 version! da nur die funktionieren! die GeoHot version funktioniert logicherweise nur bei Geohot CFW!
[SNES v4.4.5]
Zuletzt von Razor1993 am 15/2/2011, 01:33 bearbeitet; insgesamt 6-mal bearbeitet